Dungeon Pixel Tileset (16x16)
161 dungeon tiles at 16x16: floor, water, moss and wall autotiles, 12 props, Tiled files and a demo map. AI generated.
161 pixel tiles at 16x16 for a top-down dungeon: 8 stone floor variants, 12 props (doors, chests, torch, stairs, barrel, crate, bones, pot, lever), and three autotile sets for water pools, moss and walls. Each set has all 47 tiles of the blob layout, so corners and inner corners are covered. Sets go on their own layers over the floor.
You also get a Tiled tileset (.tsx) with a wang set per autotile group, a ready 30 x 17 demo map (.tmx and demo.png), one tileset.png sheet, and a JSON file with the lookup table if you want to autotile in your own engine. Everything shares one 26-color palette.
Limits: walls are one cell tall, with no separate tall wall pieces. There are no tiles for two terrains meeting in one cell, such as water against wall. Props are not animated. Scale by whole numbers with nearest-neighbor filtering.
The floor, brick, water and moss textures and the props were drawn with a local AI image model, then made to wrap, palette-mapped and assembled by script, and checked by me. Use in any project, commercial or not, no credit needed. Please do not resell the pack itself.
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